node
object is a container with a transform
applied to it.attachments
which can be either model
objects or light
objects.type
string: The class type of the object. A node will always have this defaulted to "node"
.scene
scene object: The scene
object that the node will be parented to.name
string: The name of the node.transform
array: The transform
object representing the position and rotation of a node.attachments
array: The attachment categories the node
object can have.attachments.models
array: The model
objects attached to the node.attachments.lights
array: The light
objects attached to a node.attachments.bodies
body object: The body
objects attached to a node.node
object is easily done by passing in an array.
LGE.Node({
scene = myScene,
name = "myNode"
})
Node:destroy()
Node:destroyAttachment(attachment [object])
Node:getModel(name [string])
Node:getLight(name [string])